SUPERVIVE UI EXPLORATION

Working on an unreleased game requires you to iterate quickly. Stylistically I went down many paths to get us to a direction we felt could handle the (almost) overwhelming amount of information given to you during a play session of Supervive. Compiled here is a small portion of styleframes and UI visuals that were created during various stages of the games development.

Role - UI Design  / Visual Design

FlexStyleCard
Loki_LoadingScreen
AnnouncementGlyphShapes
ShrikeCharacterSelect
Layer 26
8
EOG_Screens2
SV_TeamLineup_Mockup
kp
Refs
grasslands3
supervive_BrandVisuals3
Layer 9
Cards
Group1
5
Layer 89
7
6
Layer 24
CharacterSelect_3
supervive_BrandVisuals1

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