SUPERVIVE UI

Supervive is a neon-apocalyptic, hero-based battle royale that toes the line of existing game genres. Leading both the visual design and implementation in Unreal Engine, I aimed to create a UI that helped accentuate our characters, world, and storytelling. For this growing and evolving live-service product, I built systems that were scalable and sustainable long term.

Because the world and characters of Supervive are inherently complex, I believed that the UI should balance this with bold shapes and text that compliment the rest of our IP's style. This meant that the visuals of the interface should never pull the user's interest away from the user over the information being shown.

Role - UI Design | AD - Josh Smith | UX - Jeff Zhang
SV_Menus_Lobby_Mockup
SV _EOG _TeamStats _ Mockup
Supervive_LaunchHUD
Supervive_Announcements
HuntersJourney
Loadout_SkinSelection
career7
SV_InGame_Shop_Deathbox
VictoryDefeatScreen
HunterLockin_5
LoadoutOverviewGrid
PromoIntersticial
SV _EOG _RankedUpdates_ Mockup
SV _EOG _IndividualStats _ Mockup
SV _ Store_MainPage_ Mockup
SV_InGame_Buttons
Oni
GuardianAngel
DarkOrder2
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MAKING STUFF SINCE '08
MAKING STUFF SINCE 2008
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WADE CREATES LLC © 2024
WADE CREATES LLC © 2024
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